


hazard: a weapon that can deal damage to ships in a system when active.government: the characteristics of a particular government.This includes the text labels as well as the galaxy image itself. galaxy: a sprite that should be shown in the background of the map.fleet: a list of possible ship combinations and relative frequencies.event: a list of changes to the game data, which will happen either on a specific date, or in response to a mission.(For example, the explosions shown when a projectile strikes something.) effect: an animation that is used purely for visual effect and does not interact with objects in the game.conversation: a conversation to be shown in a mission event.By setting alpha to 0 you can define a color that uses additive mixing, and you can also use other blending modes. color: a named color in premultiplied RGBA format, to be used in the user interface.The game data in Endless Sky includes the following elements, sometimes referred to as "root-level" nodes or tokens:
#Endless sky game wiki download#
to get a list of available plugins, download plugins, and check for updates to any plugins that were already downloaded. This server will support basic plugin management, e.g. As with images, the path to a sound is relative to this folder.Įventually, a plugins server will be set up that will be accessible within the game itself.
#Endless sky game wiki free#
If you're on Windows, Notepad++ is a good, free text editor you can use. The data file format is represented by how indented each line is, so editing the data in a word processor like Microsoft Word or in a program like Notepad that does not support automatic indentation will be difficult and frustrating. When editing the game data, you should use a text editor that is designed for writing computer code. Polygonal collision detection algorithms.Motion blur rendering using OpenGL shaders.Using frame tweening for smooth animations.Tricks for creating special blending modes.
